A more thoughtful world through books
Track OrderContact
Medical BookstoreREAD SOMETHING REMARKABLE
HomeAll BooksNew ArrivalsSpecial Offers
Browse categories
The JournalContactAccount
Computer SimulationThe Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics (Springer Series on Touch and Haptic Systems) cover
THE BOOKSHELF · English

The Synthesis of Three Dimensional Haptic Textures: Geometry, Control, and Psychophysics (Springer Series on Touch and Haptic Systems)

By Gabriel A. Wainer
The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the dat
$18.00$92.00
PayPal & cryptocurrencyGuest checkout available
BETWEEN THE COVERS

About this book

The sense of touch is fundamental during the interaction between humans and their environment; in virtual reality, objects are created by computer simulations and they can be experienced through haptic devices. In this context haptic textures are fundamental for a realistic haptic perception of virtual objects. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected. The Synthesis of Three Dimensional Haptic Textures, Geometry, Control, and Psychophysics examines the problem of rendering virtual haptic textures with force feedback devices. The author provides an introduction to the topic of haptic textures that covers the basics of the physiology of the skin, the psychophysics of roughness perception, and the engineering challenges behind haptic textures rendering. The book continues with the presentation of a novel mathematical framework that characterizes haptic devices, texturing algorithms and their ability to generate realistic haptic textures. Finally, two psychophysical experiments link the perception of roughness with the parameters of the haptic rendering algorithms. This book formalizes the specific artefacts corrupting the rendering of virtual haptic textures and offers a set of simple conditions to guide haptic researchers towards artefact-free textures. The conditions identified are also extremely valuable when designing psychophysical experiments and when analyzing the significance of the data collected. Introduction.-Literature Review.-The Pantograph Mk-II: A Haptic Instrument.-Fundamental Limits.-On the Synthesis of Haptic Textures.- Passive Realization of Nonlinear Virtual Environments.-Texturing Curved Surfaces.-Roughness of Virtual Textures and Lateral Force Modulation.- Calibration of Virtual Haptic Texture Algorithms.-Conclusions

Explore all books by Gabriel A. Wainer →

More to discover

Explore the shelf →
A LETTER FOR YOUR READING LIFE

Good books. Thoughtful discoveries.

Join our reading list for store news and new arrivals.