Description
“Computer Vision: From Surfaces to 3D Objects is the first book to take a full approach to the challenging issue of vertical 3D object representation. It introduces mathematical and conceptual advances that offer an unprecedented framework for analyzing the complex scene structure of the world. Leading theorists cover full 3D scene reconstruction, instead of the simplistic 2D planar algorithms employed in the past. They explore cutting-edge research on computational algorithms for scene analysis and present an integrated, complementary treatment of neural, behavioral, mathematical, and computational approaches. The text includes numerous graphics of complex processes, with many in color”–Provided by publisher. Introduction. Scene Statistics and 3D Surface Perception. The Theory of Swirling Fields: Segmenting a Scene into Surfaces. Mechanisms for Propagating Surface Information in 3D Reconstruction. 3D Surface Representation Using Ricci Flow. Cue Interpretation and Propagation: Flat versus Nonflat Visual Surfaces. Symmetry, Shape, Surfaces, and Objects. Noncommutative Field Theory in the Primary Visual Cortex. Contour-, Surface-, and Object-Related Coding in the Visual Cortex. From Surfaces to Objects: A Neuroanalytic Approach. 3D and Spatiotemporal Interpolation in Object and Surface Formation. The Perceptual Representation of 3D Shape. References. Index.




